/************************************/
/* Warcraft Tower Defense - by Noda */
/* Text strings            11/03/07 */
/************************************/

#ifndef __STRINGS__
#define __STRINGS__

// Presentation
#define S_PRESS_KEY             "press a key"

// Stats
#define S_TOTAL_TIME            "Total time :"

// Options
#define S_ON                    "On"
#define S_OFF                   "Off"
#define S_UPLEFT_CORNER         "Up-left"
#define S_UPRIGHT_CORNER        "Up-right"
#define S_DOWNLEFT_CORNER       "Down-left"
#define S_DOWNRIGHT_CORNER      "Down-right"

// UI
#define S_ROUND_STARTED         "Round started..."
#define S_NEXT_ROUND            "Next round in :"
#define S_KILLS                 "Kills :"
#define S_LIVES                 "Lives :"
#define S_CURRENT_ROUND         "Round %d :"
#define S_NEXT_ROUND_2          "Next round :"
#define S_CONFIRM               "Sure ?"
#define S_SELL                  "Sell ?"
#define S_PRICE                 "Price : %d"
#define S_UPGRADE               "Upgrade ?"
#define S_EVO_AVAILABLE         "New evolution !"
#define S_ATTACKS_ALL           "Attacks air/ground"
#define S_ATTACKS_AIR_ONLY      "Attacks air only"
#define S_ATTACKS_GROUND_ONLY   "Attacks ground only"
#define S_DONT_ATTACK           "Don't attack"
#define S_TOWER_INFOS           "Dmg. : %d-%d\nSpeed : %d\nRange : %d"
#define S_MONSTER_INFOS         "Life : %d/%d\nArmor : %d\n"

// Dialogs
#define S_VICTORY               "\nVictory !!!"
#define S_SHOW_STATS            "Show statistics"
#define S_DEFEAT                "\nDefeat !!!\nYou lose..."
#define S_PAUSE                 "\nGame paused"
#define S_RETURN                "Return"
#define S_BLOCKED_MONSTERS      "Monsters are blocked !\nThe last built tower will\nbe sold to unlock them."
#define S_OK                    "Ok !"

// Difficulty
#define S_DIFFICULTY            "Difficulty"
#define S_CHOOSE_DIFFICULTY     "Choose map difficulty :"
#define S_START                 "Start"
#define S_DIFF_VERYEASY         "I'm a baby"
#define S_DIFF_EASY             "Easy"
#define S_DIFF_NORMAL           "Normal"
#define S_DIFF_HARD             "Hard"
#define S_DIFF_VERYHARD         "I'm a God"

// Messages
#define S_NOT_ENOUGH_GOLD       "\nNot enough gold !"
#define S_EVOLUTION_REQUIRED    "\n%s required"
#define S_CANT_UPGRADE_EVO_REQ  "Can't upgrade :\n%s required"
#define S_NOT_ENOUGH_FARMS      "\nNot enough farms !"
#define S_CANT_BUILD_HERE       "\nCan't build there !"

// Score
#define S_HIGHSCORE             "High score :"
#define S_MAP_COMPLETED         "Map completed :"
#define S_YES                   "Yes"
#define S_NO                    "No"
#define S_NO_SCORE              "No record"
#define S_WAIT                  "Please wait..."
#define S_EMPTY                 "                    "
#define S_NEW_HIGHSCORE         "You have set a new high score !"
#define S_CURR_HIGHSCORE        "High score for this map :"

#endif
