/************************************/
/* Warcraft Tower Defense - by Noda */
/* Text strings            23/10/06 */
/************************************/

#ifndef __STRINGS__
#define __STRINGS__

// Presentation
#define S_PRESS_KEY             "appuyez sur une touche"

// Stats
#define S_TOTAL_TIME            "Temps écoulé :"

// UI
#define S_ROUND_STARTED         "Round en cours..."
#define S_NEXT_ROUND            "Round suivant:"
#define S_KILLS                 "Kills :"
#define S_LIVES                 "Lives :"
#define S_CURRENT_ROUND         "Round %d :"
#define S_NEXT_ROUND_2          "Prochain round :"
#define S_CONFIRM               "Confirmer ?"
#define S_SELL                  "Vendre ?"
#define S_PRICE                 "Prix : %d"
#define S_UPGRADE               "Améliorer ?"
#define S_ATTACKS_ALL           "Attaque air et sol"
#define S_ATTACKS_AIR_ONLY      "Attaque air uniq."
#define S_ATTACKS_GROUND_ONLY   "Attaque sol uniq."
#define S_DONT_ATTACK           "N'attaque pas"
#define S_TOWER_INFOS           "Dégats : %d-%d\nVitesse : %d\nPortée : %d"
#define S_MONSTER_INFOS         "Vie : %d/%d\nArmure : %d\n"

// Dialogs
#define S_VICTORY               "\nVictoire !!!"
#define S_SHOW_STATS            "Voir les statistiques"
#define S_DEFEAT                "\nDéfaite !!!\nPaye ta loose..."
#define S_PAUSE                 "\nPartie en pause"
#define S_RETURN                "Reprendre"

// Messages
#define S_NOT_ENOUGH_GOLD       "\nPas assez d'or !"
#define S_EVOLUTION_REQUIRED    "\n%s requis"
#define S_CANT_UPGRADE_EVO_REQ  "Impossible d'améliorer :\n%s requis"
#define S_NOT_ENOUGH_FARMS      "\nPas assez de fermes !"
#define S_CANT_BUILD_HERE       "\nImpossible de construire ici !"

#endif
