** CHANGELOG :

- 05/01/2007 : v0.1 beta, initial version

- 08/01/2007 : v0.2a
= corrected some bugs within the editor which can cause random crashes
+ now the waypoint number is displayed in the waypoint list

- 10/01/2007 : v0.2b
= corrected a bug with the 'max bonus' parameter in evolutions
= corrected an error within the monsters resistance/immunes definitions
+ added the possibility to load a custom tileset from an external bitmap

- 18/02/2007 : v0.4
= corrected all tab indexes, now you can use the tab button to quickly switch between
  fields
= applied values restrictions to some fields for safety
+ added some fields to provide some informations concerning the author, how to contact
  him and the current version of the map. These infos are not displayed in-game but
  it will be used later on my website.
+ added the "save preview image" button which does what its name says :p
+ added the "W3 damage style" option, which change the damage behavior to a W3-like
  (1 damage minimum is dealt instead of 0 when activated)
+ added multiple brush sizes, now it's easier to paint large areas
+ added some templates of custom tilesets (thanks to Moe for sending me the great one
  he has done for Blizzard TD)
+ custom tileset is now embedded with the map
+ added the "transparent" parameter for monsters which makes them 50% transparent
+ added the "baby size" parameter for monsters which makes them 50% smaller
+ added the choice of the color set used with the minimap (for monsters display etc.)
+ added the possibility to create up to 4 paths for monsters
+ added some properties in the round tab to customize the spawn behavior when using
  multiple paths
+ removed the 40 monsters spawn limit per rounds, now up to 256 monsters per path can
  be spawned in a round
+ added the possibility to use a faster pathfinder instead of the regular one

- 12/02/2008 : v0.5
= corrected some bugs with the forum description generator
